Showing posts with label PlayStation 3. Show all posts
Showing posts with label PlayStation 3. Show all posts

Sunday, January 23, 2011

VIDEO GAME REVIEW: Heavy Rain (2010)

Heavy Rain is one of the most technically impressive and innovative video games I've ever played. Although I purchased it long before Sony enabled it for PlayStation Move capability. Once I acquired the Move, I decided to revisit this amazing achievement in interactive entertainment. Heavy Rain is proof that video games can transcend their reputation as ridiculously overpriced toys and function as a respectable art form. In this day and age, as the industry becomes stronger and stronger; to me, it's a sign that video games are achieving a greater admirability, and the production values as well as the creativity exuded by Heavy Rain certainly reflect that.

Created over a period of four years by the French digital animation/motion capture company Quantic Dream, Heavy Rain tells the story of Ethan Mars; an architect and single father, Norman Jayden; an FBI agent harboring a drug addiction, Madison Paige; an insomniac journalist, and Scott Shelby; a noble private eye. All four playable protagonists are searching for a serial killer known as the Origami Killer, who leaves the eponymous paper figurines with the corpses of his victims and who's main MO is abducting children. When Mars' son Shaun is kidnapped by the Origami Killer, the four individuals jump into action, each with their own, individual agenda to stop the Origami Killer.

The story is presented as a gripping noir mystery worthy of Hollywood, but the gameplay helps flesh things out and makes the plot more organic. You control your character from a third-person persective and interact with your environment searching for clues and making judgments based on your character's thoughts, which can be executed either in self-reflection or during conversation. Certain moments of action or high-intensity may require a "quick-time" event, where buttons need to be pushed in a certain order and time when they appear on screen. This makes for a very visceral gaming experience, because failure to complete these actions can result in a less-than desireable outcome for your character a la Mass Effect. I'll post a video of the demo here:

Playing with the standard PS3 wireless controller isn't too challenging, there's a slight learning curve with the "QT" events, but it's nothing too hard. Playing with the Move was pretty cool, but very frustrating without a tutorial. I still have yet to try the full game with the Move, which starts with the tutorial. I initially tried it while playing the Downloadable Content Level Heavy Rain Chronicles: Episode One - The Taxidermist, which lacked a tutorial, and I was embarassed at myself. Casual gamers like myself, therefore, may feel more comfortable using a wireless controller.

The attention to detail with the graphics is outstanding, Heavy Rain has a look that's similar to the Final Fantasy films by Square or Avatar, in that each of the characters are all motion captured, modeled, and voiced by the same actor. A few months ago, I played the game in front of a friend who was interested in seeing a demonstration, and he commented on how was impressed by the lack of "doll's-eye" in the facial models (especially in the loading screens when all you can see are the characters' faces). Although physical movements can still be a little stiff at times and the acting, a little shaky due to the accents from some of the foreign actors, the visuals are an incredible piece of work. They even made my video game-abhoring parents stop and stare at the screen in awe at times.

I love the music in Heavy Rain; it's a wonderful score that captures the bleak, somber mood of the game, along with the tension of the action scenes. Sometimes it has that quality of quiet unease like Bernard Herrmann did in Hitchcock's films, other times it has the stinging rush of energy like Danny Elfman. Either way, it's great. Each character has their own main theme: Ethan's is soft and somber, Norman's is dark and mysterious, Madison's is quiet and contemplative, Scott's is strong and forboding - heavy on bass. They all sound great, and I've even found myself studying along to the soundtrack due to its introspective nature.

To top it all off, the game has a myriad of endings that it makes a perfectly reasonable incentive to play through it again while encouraging experimentation. I've beaten the game already about four times and I never get tired of the story or seeing what happens strictly from trying new things. I consider Heavy Rain to be one of my all-time favorite video games and I strongly encourage any open-minded gamers with a PS3 and who enjoy a good adventure/mystery to check it out.

10/10

Peace,
- Jon

Saturday, January 8, 2011

DOUBLE VIDEO GAME REVIEW: God of War III (2010) & Time Crisis: Razing Storm (2010)


God of War III, and the rest of the series are a guilty pleasure for me. I say that not because they're bad games, but their reputation as gratuitously violent and brutal hack-and-slashers, loosely based on Greek mythology is in stark contrast to my personality. In this entry of the series, the protagonist, Kratos, the God of War is waging an assault on Mt. Olympus with the exiled titans who were once betrayed by Zeus. Upon confrontation, Kratos once again finds himself against all odds and with little allies in taking down the gods once and for all.

Although I bought a PS3 mainly for the Blu-Ray player, I've been amazed by the quality of the games that have been put out for it. GOW3 is one of those games that despite it's grisly nature, is absolutely beautiful to look at and play. For example: cutscenes run seamlessly with the gameplay, and utilize the already impressive visuals. It goes without saying that as impressive as they are, I was definitely wincing during some of the game's more gorier moments. Gameplay remains roughly the same with a few new added touches, such as magic being incorporated into weapons and a couple new maneuvering tricks. One fun element was the "Icarus flight sequences" which took me back to the Nintendo platforming days when you were moving from one end of the screen to another at high speeds, avoiding debris and anything that got in your way. With all the fun you'll have, it's a strange feeling when you start realizing how dark the game gets in mood. The ending itself even falls in tragic Greek fashion. This didn't necessarily hamper my enjoyment, but it left me feeling a little negative for the characters. Still, everyone who made this game did an amazing job, and it shows.

9/10


Ever since I was a kid, I always wanted to own one of the Time Crisis games, but I could never shell out enough cash for the game and the accessories. Well, 10+ years later, all that has changed since I invested in the PlayStation Move - Sony's competition in the wireless games market.

Sure, I think the controllers look ridiculous, but they're supposed to have better tracking than the Wii, or Microsoft's Kinect on the Xbox. Plus, they're extremely versatile, as is in this case. For the game though, there's not a lot of depth to either of the three games that are included in the package. I can't understand all the mixed reviews they've been getting, though. I knew what I was getting myself into when I invested in these games and I love them for what they are; an excuse to blast pixelated terrorists off my TV screen (that didn't sound psychotic of me at all, huh?). "Razing Storm" takes place in the future and is about a counterterrorism team fighting robots in South America. The other two games are "Time Crisis 4" which is a port of the arcade game you can find in the movie theatre about counterterrorists fighting through various exotic locales, and "Deadstorm Pirates", a pirate-themed shooter with a crew on a treasure hunt. The calibration was pretty easy, and I didn't have too many problems with it. The gun controller does get pretty heavy in my hands after awhile, though.

8/10

Whew, onto my other postings that I promised...
- Jon